![]() ![]() ![]() ![]() ![]() In the next tier of optional peripherals are things like arcade-style sticks for fighting games and steering wheels for racers, the latter item some of which are outstanding and feature true, near-lifelike force feedback - yet with this high quality comes an exorbitant price tag, ergonomic inconvenience in the living room and limited, or entirely missing, compatibility with many racers on the market. Console peripherals usually come along as cheaper, less-satisfying alternatives to first-party controllers, and strange or quirky alternatives to first-party controllers (fans in the grips for those with overactive sweat glands, backlit face buttons, oversized and oddly shaped analog sticks or other gimmicks that do little to enhance the gaming experience). Sony's The Eye of Judgment, initially marketed as either an immediate, robust gaming use for the PlayStation 3's PS Eye still/video camera or merely an excuse to bump up the revenue on the first batches of PS Eyes, also happens to feature one of the most polished integrations of an optional console gaming peripheral I've ever seen. ![]()
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